ModelInstance full 3D transform code moved into a single technology

This commit is contained in:
Enrico Turri
2018-09-25 10:42:11 +02:00
parent 197600d452
commit a651f5f5d7
22 changed files with 369 additions and 604 deletions

View File

@@ -192,7 +192,7 @@ class GLGizmoRotate3D : public GLGizmoBase
public:
explicit GLGizmoRotate3D(GLCanvas3D& parent);
#if ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
#else
@@ -204,7 +204,7 @@ public:
double get_angle_z() const { return m_gizmos[Z].get_angle(); }
void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
protected:
virtual bool on_init();
@@ -275,7 +275,7 @@ class GLGizmoScale3D : public GLGizmoBase
public:
explicit GLGizmoScale3D(GLCanvas3D& parent);
#if ENABLE_MODELINSTANCE_3D_SCALE
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& get_scale() const { return m_scale; }
void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
#else
@@ -289,7 +289,7 @@ public:
void set_scale_z(double scale) { m_starting_scale(2) = scale; }
void set_scale(double scale) { m_starting_scale = scale * Vec3d::Ones(); }
#endif // ENABLE_MODELINSTANCE_3D_SCALE
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
protected:
virtual bool on_init();
@@ -354,10 +354,10 @@ private:
};
struct SourceDataSummary {
std::vector<BoundingBoxf3> bounding_boxes; // bounding boxes of convex hulls of individual volumes
#if !ENABLE_MODELINSTANCE_3D_ROTATION
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
float scaling_factor;
float rotation;
#endif // !ENABLE_MODELINSTANCE_3D_ROTATION
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d mesh_first_point;
};
@@ -365,29 +365,19 @@ private:
SourceDataSummary m_source_data;
std::vector<PlaneData> m_planes;
#if ENABLE_MODELINSTANCE_3D_OFFSET
#if ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
struct InstanceData
{
Vec3d position;
Vec3d rotation;
#if ENABLE_MODELINSTANCE_3D_SCALE
Vec3d scaling_factor;
InstanceData(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
#else
double scaling_factor;
InstanceData(const Vec3d& position, const Vec3d& rotation, double scaling_factor) : position(position), rotation(rotation), scaling_factor(scaling_factor) {}
#endif // ENABLE_MODELINSTANCE_3D_SCALE
};
std::vector<InstanceData> m_instances;
#else
Pointf3s m_instances_positions;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#else
std::vector<Vec2d> m_instances_positions;
#endif // ENABLE_MODELINSTANCE_3D_OFFSET
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr;
@@ -398,11 +388,11 @@ public:
explicit GLGizmoFlatten(GLCanvas3D& parent);
void set_flattening_data(const ModelObject* model_object);
#if ENABLE_MODELINSTANCE_3D_ROTATION
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
Vec3d get_flattening_rotation() const;
#else
Vec3d get_flattening_normal() const;
#endif // ENABLE_MODELINSTANCE_3D_ROTATION
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
protected:
virtual bool on_init();