3DScene reset_object method moved to c++
This commit is contained in:
@@ -62,6 +62,8 @@ public:
|
||||
GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
|
||||
void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
|
||||
|
||||
void reset_volumes(wxGLCanvas* canvas);
|
||||
|
||||
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
|
||||
void set_auto_bed_shape(wxGLCanvas* canvas);
|
||||
|
||||
@@ -96,6 +98,8 @@ public:
|
||||
Pointf3 get_camera_target(wxGLCanvas* canvas) const;
|
||||
void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
|
||||
|
||||
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
|
||||
|
||||
void zoom_to_bed(wxGLCanvas* canvas);
|
||||
void zoom_to_volumes(wxGLCanvas* canvas);
|
||||
void select_view(wxGLCanvas* canvas, const std::string& direction);
|
||||
|
||||
Reference in New Issue
Block a user