Prototype feature: fill plater with instances of selected object
#fixes #1350
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@@ -181,6 +181,7 @@ public:
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void increase_instances(size_t num = 1);
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void decrease_instances(size_t num = 1);
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void set_number_of_copies(/*size_t num*/);
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void fill_bed_with_instances();
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bool is_selection_empty() const;
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void scale_selection_to_fit_print_volume();
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void convert_unit(bool from_imperial_unit);
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@@ -245,6 +246,7 @@ public:
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int get_selected_object_idx();
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bool is_single_full_object_selection() const;
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GLCanvas3D* canvas3D();
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const GLCanvas3D * canvas3D() const;
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GLCanvas3D* get_current_canvas3D();
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BoundingBoxf bed_shape_bb() const;
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