Add triangle mesh split to perf comparison
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@@ -179,8 +179,14 @@ void its_merge(indexed_triangle_set &A, const indexed_triangle_set &B);
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void its_merge(indexed_triangle_set &A, const std::vector<Vec3f> &triangles);
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void its_merge(indexed_triangle_set &A, const Pointf3s &triangles);
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indexed_triangle_set its_make_cube(double x, double y, double z);
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TriangleMesh make_cube(double x, double y, double z);
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// Generate a TriangleMesh of a cylinder
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indexed_triangle_set its_make_cylinder(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
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indexed_triangle_set its_make_sphere(double rho, double fa=(2*PI/360));
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TriangleMesh make_cone(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
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