Tech ENABLE_GCODE_VIEWER -> Selection straight arrows rendered using the new OpenGL model class
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@@ -49,9 +49,14 @@ namespace GUI {
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// create an arrow whose stem is a quarter of circle, with the given dimensions and resolution
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// the origin of the arrow is in the center of the circle
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// the arrow is contained in the 1st quadrant and is pointing counterclockwise
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// the arrow is contained in the 1st quadrant of the XY plane and is pointing counterclockwise
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GLModelInitializationData circular_arrow(int resolution, float radius, float tip_height, float tip_width, float stem_width, float thickness);
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// create an arrow with the given dimensions
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// the origin of the arrow is in the center of the stem cap
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// the arrow is contained in XY plane and has its main axis along the Y axis
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GLModelInitializationData straight_arrow(float tip_width, float tip_height, float stem_width, float stem_height, float thickness);
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} // namespace GUI
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} // namespace Slic3r
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