Added method int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
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@@ -2164,6 +2164,11 @@ int _3DScene::get_first_volume_id(wxGLCanvas* canvas, int obj_idx)
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return s_canvas_mgr.get_first_volume_id(canvas, obj_idx);
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}
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int _3DScene::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx)
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{
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return s_canvas_mgr.get_in_object_volume_id(canvas, scene_vol_idx);
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}
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void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
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{
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s_canvas_mgr.reload_scene(canvas, force);
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