Scale and rotation from scene to value updates correctly
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@@ -95,10 +95,16 @@ void on_btn_move_down();
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void parts_changed(int obj_idx);
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void part_selection_changed();
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void update_settings_value();
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// show/hide "Extruder" column for Objects List
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void set_extruder_column_hidden(bool hide);
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// update extruder in current config
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void update_extruder_in_config(const wxString& selection);
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// update scale values after scale unit changing or "gizmos"
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void update_scale_values();
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void update_scale_values(const Pointf3& size, float scale);
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// update rotation values after "gizmos"
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void update_rotation_value(const double angle, const std::string& axis);
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} //namespace GUI
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} //namespace Slic3r
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#endif //slic3r_GUI_ObjectParts_hpp_
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