Refactored signatures of many C++ methods for more efficient and safer style. Includes a bugfix for Point::nearest_point() which was returning a pointer to freed memory. #1961

This commit is contained in:
Alessandro Ranellucci
2014-04-24 16:40:10 +02:00
parent 6201aacf88
commit ca4d4211c9
30 changed files with 203 additions and 161 deletions

View File

@@ -33,8 +33,8 @@ class ExtrusionEntity
ExtrusionRole role;
double mm3_per_mm; // mm^3 of plastic per mm of linear head motion
virtual void reverse() = 0;
virtual Point* first_point() const = 0;
virtual Point* last_point() const = 0;
virtual Point first_point() const = 0;
virtual Point last_point() const = 0;
bool is_perimeter() const;
bool is_fill() const;
bool is_bridge() const;
@@ -48,8 +48,8 @@ class ExtrusionPath : public ExtrusionEntity
ExtrusionPath* clone() const;
Polyline polyline;
void reverse();
Point* first_point() const;
Point* last_point() const;
Point first_point() const;
Point last_point() const;
void intersect_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const;
void subtract_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const;
void clip_end(double distance);
@@ -75,8 +75,8 @@ class ExtrusionLoop : public ExtrusionEntity
ExtrusionPath* split_at_first_point() const;
bool make_counter_clockwise();
void reverse();
Point* first_point() const;
Point* last_point() const;
Point first_point() const;
Point last_point() const;
};
}