Completely replaced the homebrew Pointf3 class with Eigen Vec3d.
Replaced the unscale macro with a template, implemented templates for unscaling Eigen vectors.
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@@ -84,7 +84,7 @@ public:
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center_around_origin() method. Callers might want to apply the same translation
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to new volumes before adding them to this object in order to preserve alignment
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when user expects that. */
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Pointf3 origin_translation;
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Vec3d origin_translation;
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Model* get_model() const { return m_model; };
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@@ -120,9 +120,9 @@ public:
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// A snug bounding box around the transformed non-modifier object volumes.
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BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
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void center_around_origin();
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void translate(const Vectorf3 &vector) { this->translate(vector(0), vector(1), vector(2)); }
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void translate(const Vec3d &vector) { this->translate(vector(0), vector(1), vector(2)); }
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void translate(coordf_t x, coordf_t y, coordf_t z);
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void scale(const Pointf3 &versor);
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void scale(const Vec3d &versor);
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void rotate(float angle, const Axis &axis);
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void transform(const float* matrix3x4);
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void mirror(const Axis &axis);
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@@ -138,7 +138,7 @@ public:
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void print_info() const;
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private:
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ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), m_bounding_box_valid(false) {}
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ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
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ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
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ModelObject& operator= (ModelObject other);
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void swap(ModelObject &other);
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