Completely replaced the homebrew Pointf3 class with Eigen Vec3d.
Replaced the unscale macro with a template, implemented templates for unscaling Eigen vectors.
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@@ -607,7 +607,7 @@ int generate_layer_height_texture(
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// Intensity profile to visualize the layers.
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coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h);
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// Color mapping from layer height to RGB.
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Pointf3 color(
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Vec3d color(
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intensity * lerp(coordf_t(color1(0)), coordf_t(color2(0)), t),
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intensity * lerp(coordf_t(color1(1)), coordf_t(color2(1)), t),
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intensity * lerp(coordf_t(color1(2)), coordf_t(color2(2)), t));
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@@ -639,7 +639,7 @@ int generate_layer_height_texture(
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const Point3 &color1 = palette_raw[idx1];
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const Point3 &color2 = palette_raw[idx2];
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// Color mapping from layer height to RGB.
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Pointf3 color(
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Vec3d color(
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lerp(coordf_t(color1(0)), coordf_t(color2(0)), t),
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lerp(coordf_t(color1(1)), coordf_t(color2(1)), t),
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lerp(coordf_t(color1(2)), coordf_t(color2(2)), t));
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