WIP 3Dconnexion refactoring: Fixing compilation on OSX
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@@ -2,7 +2,7 @@
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#define slic3r_Mouse3DController_hpp_
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// Enabled debug output to console and extended imgui dialog
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#define ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT 1
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#define ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT 0
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#include "libslic3r/Point.hpp"
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@@ -180,7 +180,7 @@ public:
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void disconnected();
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typedef std::array<double, 6> DataPacketAxis;
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// Unpack a 3DConnexion packet provided by the 3DConnexion driver into m_state. Called by Mouse3DHandlerMac.mm
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static bool handle_input(const DataPacketAxis& packet, const Params ¶ms, State &state_in_out);
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bool handle_input(const DataPacketAxis& packet);
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#endif // __APPLE__
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#ifdef WIN32
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