Fixed imgui out of synch with mouse after switching between preview and 3D view
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@@ -425,10 +425,6 @@ private:
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Model* m_model;
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BackgroundSlicingProcess *m_process;
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#if ENABLE_SCROLLABLE_LEGEND
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std::array<unsigned int, 2> m_old_size{ 0, 0 };
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#endif // ENABLE_SCROLLABLE_LEGEND
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// Screen is only refreshed from the OnIdle handler if it is dirty.
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bool m_dirty;
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bool m_initialized;
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