Speed up rotation optimizer
- No float to double conversion - Solving issue of random (very similar) results due to the parallel summation of floats
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@@ -35,7 +35,7 @@ Vec2d find_best_rotation(
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);
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double get_model_supportedness(const SLAPrintObject &mesh,
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const Transform3d & tr);
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const Transform3f & tr);
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} // namespace sla
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} // namespace Slic3r
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