Refactored hollowing backend to use indexed_triangle_mesh
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@@ -208,7 +208,7 @@ void HollowedMesh::on_update()
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m_drainholes = print_object->model_object()->sla_drain_holes;
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m_old_hollowing_timestamp = timestamp;
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const TriangleMesh &interior = print_object->hollowed_interior_mesh();
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const indexed_triangle_set &interior = print_object->hollowed_interior_mesh();
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if (!interior.empty()) {
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m_hollowed_interior_transformed = std::make_unique<TriangleMesh>(interior);
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m_hollowed_interior_transformed->repaired = false;
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