Merge branch 'vb_clipper_optimization'
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@@ -194,7 +194,7 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, c
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const BoundingBox& bed_bbox = poly.contour.bounding_box();
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calc_gridlines(poly, bed_bbox);
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m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
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m_polygon = offset(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0];
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reset();
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m_texture.reset();
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