Delayed rendering of transparent volumes
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@@ -822,7 +822,11 @@ private:
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void _rectangular_selection_picking_pass();
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void _render_background() const;
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void _render_bed(bool bottom, bool show_axes);
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#if ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
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void _render_objects(GLVolumeCollection::ERenderType type);
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#else
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void _render_objects();
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#endif // ENABLE_DELAYED_TRANSPARENT_VOLUMES_RENDERING
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void _render_gcode() const;
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void _render_selection() const;
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#if ENABLE_SEQUENTIAL_LIMITS
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