FDM painting gizmos (support/seam) now render object in neutral color
The goal is to ensure enough contrast independent on current filament color
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@@ -251,6 +251,7 @@ public:
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static const float MODEL_COLOR[4][4];
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static const float SLA_SUPPORT_COLOR[4];
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static const float SLA_PAD_COLOR[4];
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static const float NEUTRAL_COLOR[4];
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enum EHoverState : unsigned char
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{
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@@ -336,6 +337,8 @@ public:
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bool force_transparent : 1;
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// Whether or not always use the volume's own color (not using SELECTED/HOVER/DISABLED/OUTSIDE)
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bool force_native_color : 1;
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// Whether or not render this volume in neutral
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bool force_neutral_color : 1;
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};
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// Is mouse or rectangle selection over this object to select/deselect it ?
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