FDM painting gizmos (support/seam) now render object in neutral color
The goal is to ensure enough contrast independent on current filament color
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@@ -504,13 +504,13 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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m_iva_blockers.finalize_geometry(true);
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if (m_iva_enforcers.has_VBOs()) {
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::glColor4f(0.f, 0.f, 1.f, 0.2f);
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::glColor4f(0.f, 0.f, 1.f, 0.3f);
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m_iva_enforcers.render();
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}
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if (m_iva_blockers.has_VBOs()) {
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::glColor4f(1.f, 0.f, 0.f, 0.2f);
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::glColor4f(1.f, 0.f, 0.f, 0.3f);
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m_iva_blockers.render();
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}
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