Lay flat gizmo improvements - merge adjacent faces, compute and cache convex hull for entire ModelObject, refresh when moved, etc.
This commit is contained in:
@@ -383,7 +383,7 @@ public:
|
||||
float get_angle_z() const;
|
||||
void set_angle_z(float angle_z);
|
||||
|
||||
void set_flattening_data(std::vector<Pointf3s> vertices_list);
|
||||
void set_flattening_data(const ModelObject* model_object);
|
||||
Pointf3 get_flattening_normal() const;
|
||||
|
||||
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
|
||||
|
||||
Reference in New Issue
Block a user