Include cleanup: do not include Model.hpp from 3DScene.hpp
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@@ -15,6 +15,8 @@
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#include "GLSelectionRectangle.hpp"
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#include "MeshUtils.hpp"
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#include "libslic3r/Slicing.hpp"
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#include <float.h>
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#include <wx/timer.h>
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@@ -33,13 +35,13 @@ class wxGLContext;
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namespace Slic3r {
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class Bed3D;
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struct Camera;
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class BackgroundSlicingProcess;
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class GCodePreviewData;
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struct ThumbnailData;
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struct SlicingParameters;
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enum LayerHeightEditActionType : unsigned int;
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class ModelObject;
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class ModelInstance;
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class PrintObject;
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namespace GUI {
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