Fixed conflicts after merging with master
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@@ -40,6 +40,7 @@ public:
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void scale(const Vec3d &versor);
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void translate(float x, float y, float z);
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void rotate(float angle, const Axis &axis);
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void rotate(float angle, const Vec3d& axis);
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void rotate_x(float angle) { this->rotate(angle, X); }
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void rotate_y(float angle) { this->rotate(angle, Y); }
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void rotate_z(float angle) { this->rotate(angle, Z); }
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@@ -53,6 +54,7 @@ public:
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TriangleMeshPtrs split() const;
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void merge(const TriangleMesh &mesh);
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ExPolygons horizontal_projection() const;
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const float* first_vertex() const;
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Polygon convex_hull();
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BoundingBoxf3 bounding_box() const;
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// Returns the bbox of this TriangleMesh transformed by the given transformation
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