Fixed conflicts after merging with master
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@@ -338,6 +338,7 @@ public:
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Undefined,
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Scale,
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Rotate,
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Flatten,
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Num_Types
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};
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@@ -382,7 +383,11 @@ public:
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float get_angle_z() const;
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void set_angle_z(float angle_z);
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void set_flattening_data(const ModelObject* model_object);
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Vec3d get_flattening_normal() const;
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void render_current_gizmo(const BoundingBoxf3& box) const;
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void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
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void render_overlay(const GLCanvas3D& canvas) const;
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