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pengo1998
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OrcaSlicer-bambulab
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e90279c513a1fb1fb50bf78d7e58a74e4889d7af
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3 Commits
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bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
2a5095a1ea
OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1.
2016-09-14 16:31:26 +02:00
bubnikv
266e1c4be1
Initial commit of the GLEW library for calling OpenGL from the C++ code.
2016-09-14 14:07:41 +02:00