Files
OrcaSlicer-bambulab/src/libigl/igl/copyleft/cgal/minkowski_sum.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

111 lines
3.9 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COPYLEFT_CGAL_MINKOWSKI_SUM_H
#define IGL_COPYLEFT_CGAL_MINKOWSKI_SUM_H
#include "../../igl_inline.h"
#include <Eigen/Core>
namespace igl
{
namespace copyleft
{
namespace cgal
{
// Compute the Minkowski sum of a closed triangle mesh (V,F) and a
// set of simplices in 3D.
//
// Inputs:
// VA #VA by 3 list of mesh vertices in 3D
// FA #FA by 3 list of triangle indices into VA
// VB #VB by 3 list of mesh vertices in 3D
// FB #FB by ss list of simplex indices into VB, ss<=3
// resolve_overlaps whether or not to resolve self-union. If false
// then result may contain self-intersections if input mesh is
// non-convex.
// Outputs:
// W #W by 3 list of mesh vertices in 3D
// G #G by 3 list of triangle indices into W
// J #G by 2 list of indices into
//
template <
typename DerivedVA,
typename DerivedFA,
typename DerivedVB,
typename DerivedFB,
typename DerivedW,
typename DerivedG,
typename DerivedJ>
IGL_INLINE void minkowski_sum(
const Eigen::MatrixBase<DerivedVA> & VA,
const Eigen::MatrixBase<DerivedFA> & FA,
const Eigen::MatrixBase<DerivedVB> & VB,
const Eigen::MatrixBase<DerivedFB> & FB,
const bool resolve_overlaps,
Eigen::PlainObjectBase<DerivedW> & W,
Eigen::PlainObjectBase<DerivedG> & G,
Eigen::PlainObjectBase<DerivedJ> & J);
// Compute the Minkowski sum of a closed triangle mesh (V,F) and a
// segment [s,d] in 3D.
//
// Inputs:
// VA #VA by 3 list of mesh vertices in 3D
// FA #FA by 3 list of triangle indices into VA
// s segment source endpoint in 3D
// d segment source endpoint in 3D
// resolve_overlaps whether or not to resolve self-union. If false
// then result may contain self-intersections if input mesh is
// non-convex.
// Outputs:
// W #W by 3 list of mesh vertices in 3D
// G #G by 3 list of triangle indices into W
// J #G list of indices into [F;#V+F;[s d]] of birth parents
//
template <
typename DerivedVA,
typename DerivedFA,
typename sType, int sCols, int sOptions,
typename dType, int dCols, int dOptions,
typename DerivedW,
typename DerivedG,
typename DerivedJ>
IGL_INLINE void minkowski_sum(
const Eigen::MatrixBase<DerivedVA> & VA,
const Eigen::MatrixBase<DerivedFA> & FA,
const Eigen::Matrix<sType,1,sCols,sOptions> & s,
const Eigen::Matrix<dType,1,dCols,dOptions> & d,
const bool resolve_overlaps,
Eigen::PlainObjectBase<DerivedW> & W,
Eigen::PlainObjectBase<DerivedG> & G,
Eigen::PlainObjectBase<DerivedJ> & J);
template <
typename DerivedVA,
typename DerivedFA,
typename sType, int sCols, int sOptions,
typename dType, int dCols, int dOptions,
typename DerivedW,
typename DerivedG,
typename DerivedJ>
IGL_INLINE void minkowski_sum(
const Eigen::MatrixBase<DerivedVA> & VA,
const Eigen::MatrixBase<DerivedFA> & FA,
const Eigen::Matrix<sType,1,sCols,sOptions> & s,
const Eigen::Matrix<dType,1,dCols,dOptions> & d,
Eigen::PlainObjectBase<DerivedW> & W,
Eigen::PlainObjectBase<DerivedG> & G,
Eigen::PlainObjectBase<DerivedJ> & J);
}
}
}
#ifndef IGL_STATIC_LIBRARY
# include "minkowski_sum.cpp"
#endif
#endif