Files
OrcaSlicer-bambulab/src/libigl/igl/copyleft/cgal/peel_winding_number_layers.cpp
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

34 lines
961 B
C++

#include "peel_winding_number_layers.h"
#include <cassert>
#include "propagate_winding_numbers.h"
template<
typename DerivedV,
typename DerivedF,
typename DerivedW >
IGL_INLINE size_t igl::copyleft::cgal::peel_winding_number_layers(
const Eigen::PlainObjectBase<DerivedV > & V,
const Eigen::PlainObjectBase<DerivedF > & F,
Eigen::PlainObjectBase<DerivedW>& W) {
const size_t num_faces = F.rows();
Eigen::VectorXi labels(num_faces);
labels.setZero();
Eigen::MatrixXi winding_numbers;
igl::copyleft::cgal::propagate_winding_numbers(V, F, labels, winding_numbers);
assert(winding_numbers.rows() == num_faces);
assert(winding_numbers.cols() == 2);
int min_w = winding_numbers.minCoeff();
int max_w = winding_numbers.maxCoeff();
assert(max_w > min_w);
W.resize(num_faces, 1);
for (size_t i=0; i<num_faces; i++) {
W(i, 0) = winding_numbers(i, 1);
}
return max_w - min_w;
}