Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
107 lines
4.9 KiB
C++
107 lines
4.9 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "projected_delaunay.h"
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#include "../../REDRUM.h"
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#include <iostream>
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#include <cassert>
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#if CGAL_VERSION_NR < 1040611000
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# warning "CGAL Version < 4.6.1 may result in crashes. Please upgrade CGAL"
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#endif
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template <typename Kernel>
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IGL_INLINE void igl::copyleft::cgal::projected_delaunay(
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const CGAL::Triangle_3<Kernel> & A,
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const std::vector<CGAL::Object> & A_objects_3,
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CGAL::Constrained_triangulation_plus_2<
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CGAL::Constrained_Delaunay_triangulation_2<
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Kernel,
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CGAL::Triangulation_data_structure_2<
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CGAL::Triangulation_vertex_base_2<Kernel>,
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CGAL::Constrained_triangulation_face_base_2<Kernel> >,
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CGAL::Exact_intersections_tag> > & cdt)
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{
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using namespace std;
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// 3D Primitives
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typedef CGAL::Point_3<Kernel> Point_3;
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typedef CGAL::Segment_3<Kernel> Segment_3;
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typedef CGAL::Triangle_3<Kernel> Triangle_3;
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typedef CGAL::Plane_3<Kernel> Plane_3;
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//typedef CGAL::Tetrahedron_3<Kernel> Tetrahedron_3;
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typedef CGAL::Point_2<Kernel> Point_2;
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//typedef CGAL::Segment_2<Kernel> Segment_2;
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//typedef CGAL::Triangle_2<Kernel> Triangle_2;
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typedef CGAL::Triangulation_vertex_base_2<Kernel> TVB_2;
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typedef CGAL::Constrained_triangulation_face_base_2<Kernel> CTFB_2;
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typedef CGAL::Triangulation_data_structure_2<TVB_2,CTFB_2> TDS_2;
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typedef CGAL::Exact_intersections_tag Itag;
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typedef CGAL::Constrained_Delaunay_triangulation_2<Kernel,TDS_2,Itag>
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CDT_2;
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typedef CGAL::Constrained_triangulation_plus_2<CDT_2> CDT_plus_2;
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// http://www.cgal.org/Manual/3.2/doc_html/cgal_manual/Triangulation_2/Chapter_main.html#Section_2D_Triangulations_Constrained_Plus
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// Plane of triangle A
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Plane_3 P(A.vertex(0),A.vertex(1),A.vertex(2));
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// Insert triangle into vertices
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typename CDT_plus_2::Vertex_handle corners[3];
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typedef size_t Index;
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for(Index i = 0;i<3;i++)
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{
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const Point_3 & p3 = A.vertex(i);
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const Point_2 & p2 = P.to_2d(p3);
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typename CDT_plus_2::Vertex_handle corner = cdt.insert(p2);
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corners[i] = corner;
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}
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// Insert triangle edges as constraints
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for(Index i = 0;i<3;i++)
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{
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cdt.insert_constraint( corners[(i+1)%3], corners[(i+2)%3]);
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}
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// Insert constraints for intersection objects
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for( const auto & obj : A_objects_3)
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{
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if(const Segment_3 *iseg = CGAL::object_cast<Segment_3 >(&obj))
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{
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// Add segment constraint
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cdt.insert_constraint(P.to_2d(iseg->vertex(0)),P.to_2d(iseg->vertex(1)));
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}else if(const Point_3 *ipoint = CGAL::object_cast<Point_3 >(&obj))
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{
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// Add point
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cdt.insert(P.to_2d(*ipoint));
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} else if(const Triangle_3 *itri = CGAL::object_cast<Triangle_3 >(&obj))
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{
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// Add 3 segment constraints
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cdt.insert_constraint(P.to_2d(itri->vertex(0)),P.to_2d(itri->vertex(1)));
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cdt.insert_constraint(P.to_2d(itri->vertex(1)),P.to_2d(itri->vertex(2)));
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cdt.insert_constraint(P.to_2d(itri->vertex(2)),P.to_2d(itri->vertex(0)));
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} else if(const std::vector<Point_3 > *polyp =
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CGAL::object_cast< std::vector<Point_3 > >(&obj))
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{
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//cerr<<REDRUM("Poly...")<<endl;
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const std::vector<Point_3 > & poly = *polyp;
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const Index m = poly.size();
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assert(m>=2);
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for(Index p = 0;p<m;p++)
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{
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const Index np = (p+1)%m;
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cdt.insert_constraint(P.to_2d(poly[p]),P.to_2d(poly[np]));
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}
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}else
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{
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cerr<<REDRUM("What is this object?!")<<endl;
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assert(false);
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}
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}
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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template void igl::copyleft::cgal::projected_delaunay<CGAL::Epeck>(CGAL::Triangle_3<CGAL::Epeck> const&, std::vector<CGAL::Object, std::allocator<CGAL::Object> > const&, CGAL::Constrained_triangulation_plus_2<CGAL::Constrained_Delaunay_triangulation_2<CGAL::Epeck, CGAL::Triangulation_data_structure_2<CGAL::Triangulation_vertex_base_2<CGAL::Epeck, CGAL::Triangulation_ds_vertex_base_2<void> >, CGAL::Constrained_triangulation_face_base_2<CGAL::Epeck, CGAL::Triangulation_face_base_2<CGAL::Epeck, CGAL::Triangulation_ds_face_base_2<void> > > >, CGAL::Exact_intersections_tag> >&);
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template void igl::copyleft::cgal::projected_delaunay<CGAL::Epick>(CGAL::Triangle_3<CGAL::Epick> const&, std::vector<CGAL::Object, std::allocator<CGAL::Object> > const&, CGAL::Constrained_triangulation_plus_2<CGAL::Constrained_Delaunay_triangulation_2<CGAL::Epick, CGAL::Triangulation_data_structure_2<CGAL::Triangulation_vertex_base_2<CGAL::Epick, CGAL::Triangulation_ds_vertex_base_2<void> >, CGAL::Constrained_triangulation_face_base_2<CGAL::Epick, CGAL::Triangulation_face_base_2<CGAL::Epick, CGAL::Triangulation_ds_face_base_2<void> > > >, CGAL::Exact_intersections_tag> >&);
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#endif
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