Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
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#define IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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// Smooth vertex attributes using uniform Laplacian
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// Inputs:
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// Ain #V by #A eigen Matrix of mesh vertex attributes (each vertex has #A attributes)
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// F #F by 3 eigne Matrix of face (triangle) indices
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// Output:
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// Aout #V by #A eigen Matrix of mesh vertex attributes
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE void per_vertex_attribute_smoothing(
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const Eigen::PlainObjectBase<DerivedV>& Ain,
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedV> & Aout);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "per_vertex_attribute_smoothing.cpp"
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#endif
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#endif
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