Files
OrcaSlicer-bambulab/src/libigl/igl/reorder.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

35 lines
964 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_REORDER_H
#define IGL_REORDER_H
#include "igl_inline.h"
#include <vector>
// For size_t
#include <stddef.h>
#include <cstdlib>
namespace igl
{
// Act like matlab's Y = X(I) for std vectors
// where I contains a vector of indices so that after,
// Y[j] = X[I[j]] for index j
// this implies that Y.size() == I.size()
// X and Y are allowed to be the same reference
template< class T >
IGL_INLINE void reorder(
const std::vector<T> & unordered,
std::vector<size_t> const & index_map,
std::vector<T> & ordered);
}
#ifndef IGL_STATIC_LIBRARY
# include "reorder.cpp"
#endif
#endif