Files
OrcaSlicer-bambulab/src/libigl/igl/rotate_by_quat.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

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968 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_ROTATE_BY_QUAT_H
#define IGL_ROTATE_BY_QUAT_H
#include "igl_inline.h"
namespace igl
{
// Compute rotation of a given vector/point by a quaternion
// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
// such that q = x*i + y*j + z*k + w
// Inputs:
// v input 3d point/vector
// q input quaternion
// Outputs:
// out result of rotation, allowed to be same as v
template <typename Q_type>
IGL_INLINE void rotate_by_quat(
const Q_type *v,
const Q_type *q,
Q_type *out);
};
#ifndef IGL_STATIC_LIBRARY
# include "rotate_by_quat.cpp"
#endif
#endif