Files
OrcaSlicer-bambulab/src/libigl/igl/project_isometrically_to_plane.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

49 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_PROJECT_ISOMETRICALLY_TO_PLANE_H
#define IGL_PROJECT_ISOMETRICALLY_TO_PLANE_H
#include "igl_inline.h"
#include <Eigen/Dense>
#include <Eigen/Sparse>
namespace igl
{
// Project each triangle to the plane
//
// [U,UF,I] = project_isometrically_to_plane(V,F)
//
// Inputs:
// V #V by 3 list of vertex positions
// F #F by 3 list of mesh indices
// Outputs:
// U #F*3 by 2 list of triangle positions
// UF #F by 3 list of mesh indices into U
// I #V by #F such that I(i,j) = 1 implies U(j,:) corresponds to V(i,:)
//
template <
typename DerivedV,
typename DerivedF,
typename DerivedU,
typename DerivedUF,
typename Scalar>
IGL_INLINE void project_isometrically_to_plane(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedU> & U,
Eigen::PlainObjectBase<DerivedUF> & UF,
Eigen::SparseMatrix<Scalar>& I);
}
#ifndef IGL_STATIC_LIBRARY
# include "project_isometrically_to_plane.cpp"
#endif
#endif