Files
OrcaSlicer-bambulab/xs/src/libslic3r/Fill/FillRectilinear2.hpp
bubnikv 95ede7c4b8 Rewrote Fill2.pm to C++, deleted Perl infills for good.
Removed dependency on Perl Math::PlanePath module.
Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead.
C++11 move semantics enabled.
2016-11-02 10:47:00 +01:00

59 lines
1.6 KiB
C++

#ifndef slic3r_FillRectilinear2_hpp_
#define slic3r_FillRectilinear2_hpp_
#include "../libslic3r.h"
#include "FillBase.hpp"
namespace Slic3r {
class Surface;
class FillRectilinear2 : public Fill
{
public:
virtual ~FillRectilinear2() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
bool fill_surface_by_lines(const Surface *surface, const FillParams &params, float angleBase, float pattern_shift, Polylines &polylines_out);
};
class FillGrid2 : public FillRectilinear2
{
public:
virtual ~FillGrid2() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
class FillTriangles : public FillRectilinear2
{
public:
virtual ~FillTriangles() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
class FillCubic : public FillRectilinear2
{
public:
virtual ~FillCubic() {}
virtual Polylines fill_surface(const Surface *surface, const FillParams &params);
protected:
// The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill.
virtual float _layer_angle(size_t idx) const { return 0.f; }
};
}; // namespace Slic3r
#endif // slic3r_FillRectilinear2_hpp_