Files
OrcaSlicer-bambulab/src/libigl/igl/quat_to_axis_angle.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

41 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_QUAT_TO_AXIS_ANGLE_H
#define IGL_QUAT_TO_AXIS_ANGLE_H
#include "igl_inline.h"
namespace igl
{
// Convert quat representation of a rotation to axis angle
// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
// such that q = x*i + y*j + z*k + w
// Inputs:
// q quaternion
// Outputs:
// axis 3d vector
// angle scalar in radians
template <typename Q_type>
IGL_INLINE void quat_to_axis_angle(
const Q_type *q,
Q_type *axis,
Q_type & angle);
// Wrapper with angle in degrees
template <typename Q_type>
IGL_INLINE void quat_to_axis_angle_deg(
const Q_type *q,
Q_type *axis,
Q_type & angle);
}
#ifndef IGL_STATIC_LIBRARY
# include "quat_to_axis_angle.cpp"
#endif
#endif