Files
OrcaSlicer-bambulab/src/libslic3r/Fill/FillBase.cpp
Lukáš Hejl b8d574093d Small rework of connecting infill with perimeters using hooks
Hooks are preferably generated in the direction of printed perimeters.
Small refactoring of the algorithm. Some parts of the algorithm are better documented.
2020-10-11 15:45:50 +02:00

1144 lines
51 KiB
C++

#include <stdio.h>
#include "../ClipperUtils.hpp"
#include "../EdgeGrid.hpp"
#include "../Geometry.hpp"
#include "../Surface.hpp"
#include "../PrintConfig.hpp"
#include "../libslic3r.h"
#include "FillBase.hpp"
#include "FillConcentric.hpp"
#include "FillHoneycomb.hpp"
#include "Fill3DHoneycomb.hpp"
#include "FillGyroid.hpp"
#include "FillPlanePath.hpp"
#include "FillRectilinear.hpp"
#include "FillRectilinear2.hpp"
#include "FillRectilinear3.hpp"
#include "FillAdaptive.hpp"
namespace Slic3r {
Fill* Fill::new_from_type(const InfillPattern type)
{
switch (type) {
case ipConcentric: return new FillConcentric();
case ipHoneycomb: return new FillHoneycomb();
case ip3DHoneycomb: return new Fill3DHoneycomb();
case ipGyroid: return new FillGyroid();
case ipRectilinear: return new FillRectilinear2();
case ipMonotonous: return new FillMonotonous();
case ipLine: return new FillLine();
case ipGrid: return new FillGrid2();
case ipTriangles: return new FillTriangles();
case ipStars: return new FillStars();
case ipCubic: return new FillCubic();
// case ipGrid: return new FillGrid();
case ipArchimedeanChords: return new FillArchimedeanChords();
case ipHilbertCurve: return new FillHilbertCurve();
case ipOctagramSpiral: return new FillOctagramSpiral();
case ipAdaptiveCubic: return new FillAdaptive::Filler();
case ipSupportCubic: return new FillAdaptive::Filler();
default: throw Slic3r::InvalidArgument("unknown type");
}
}
Fill* Fill::new_from_type(const std::string &type)
{
const t_config_enum_values &enum_keys_map = ConfigOptionEnum<InfillPattern>::get_enum_values();
t_config_enum_values::const_iterator it = enum_keys_map.find(type);
return (it == enum_keys_map.end()) ? nullptr : new_from_type(InfillPattern(it->second));
}
// Force initialization of the Fill::use_bridge_flow() internal static map in a thread safe fashion even on compilers
// not supporting thread safe non-static data member initializers.
static bool use_bridge_flow_initializer = Fill::use_bridge_flow(ipGrid);
bool Fill::use_bridge_flow(const InfillPattern type)
{
static std::vector<unsigned char> cached;
if (cached.empty()) {
cached.assign(size_t(ipCount), 0);
for (size_t i = 0; i < cached.size(); ++ i) {
auto *fill = Fill::new_from_type((InfillPattern)i);
cached[i] = fill->use_bridge_flow();
delete fill;
}
}
return cached[type] != 0;
}
Polylines Fill::fill_surface(const Surface *surface, const FillParams &params)
{
// Perform offset.
Slic3r::ExPolygons expp = offset_ex(surface->expolygon, float(scale_(this->overlap - 0.5 * this->spacing)));
// Create the infills for each of the regions.
Polylines polylines_out;
for (size_t i = 0; i < expp.size(); ++ i)
_fill_surface_single(
params,
surface->thickness_layers,
_infill_direction(surface),
expp[i],
polylines_out);
return polylines_out;
}
// Calculate a new spacing to fill width with possibly integer number of lines,
// the first and last line being centered at the interval ends.
// This function possibly increases the spacing, never decreases,
// and for a narrow width the increase in spacing may become severe,
// therefore the adjustment is limited to 20% increase.
coord_t Fill::_adjust_solid_spacing(const coord_t width, const coord_t distance)
{
assert(width >= 0);
assert(distance > 0);
// floor(width / distance)
coord_t number_of_intervals = (width - EPSILON) / distance;
coord_t distance_new = (number_of_intervals == 0) ?
distance :
((width - EPSILON) / number_of_intervals);
const coordf_t factor = coordf_t(distance_new) / coordf_t(distance);
assert(factor > 1. - 1e-5);
// How much could the extrusion width be increased? By 20%.
const coordf_t factor_max = 1.2;
if (factor > factor_max)
distance_new = coord_t(floor((coordf_t(distance) * factor_max + 0.5)));
return distance_new;
}
// Returns orientation of the infill and the reference point of the infill pattern.
// For a normal print, the reference point is the center of a bounding box of the STL.
std::pair<float, Point> Fill::_infill_direction(const Surface *surface) const
{
// set infill angle
float out_angle = this->angle;
if (out_angle == FLT_MAX) {
//FIXME Vojtech: Add a warning?
printf("Using undefined infill angle\n");
out_angle = 0.f;
}
// Bounding box is the bounding box of a perl object Slic3r::Print::Object (c++ object Slic3r::PrintObject)
// The bounding box is only undefined in unit tests.
Point out_shift = empty(this->bounding_box) ?
surface->expolygon.contour.bounding_box().center() :
this->bounding_box.center();
#if 0
if (empty(this->bounding_box)) {
printf("Fill::_infill_direction: empty bounding box!");
} else {
printf("Fill::_infill_direction: reference point %d, %d\n", out_shift.x, out_shift.y);
}
#endif
if (surface->bridge_angle >= 0) {
// use bridge angle
//FIXME Vojtech: Add a debugf?
// Slic3r::debugf "Filling bridge with angle %d\n", rad2deg($surface->bridge_angle);
#ifdef SLIC3R_DEBUG
printf("Filling bridge with angle %f\n", surface->bridge_angle);
#endif /* SLIC3R_DEBUG */
out_angle = surface->bridge_angle;
} else if (this->layer_id != size_t(-1)) {
// alternate fill direction
out_angle += this->_layer_angle(this->layer_id / surface->thickness_layers);
} else {
// printf("Layer_ID undefined!\n");
}
out_angle += float(M_PI/2.);
return std::pair<float, Point>(out_angle, out_shift);
}
#if 0
// From pull request "Gyroid improvements" #2730 by @supermerill
/// cut poly between poly.point[idx_1] & poly.point[idx_1+1]
/// add p1+-width to one part and p2+-width to the other one.
/// add the "new" polyline to polylines (to part cut from poly)
/// p1 & p2 have to be between poly.point[idx_1] & poly.point[idx_1+1]
/// if idx_1 is ==0 or == size-1, then we don't need to create a new polyline.
static void cut_polyline(Polyline &poly, Polylines &polylines, size_t idx_1, Point p1, Point p2) {
//reorder points
if (p1.distance_to_square(poly.points[idx_1]) > p2.distance_to_square(poly.points[idx_1])) {
Point temp = p2;
p2 = p1;
p1 = temp;
}
if (idx_1 == poly.points.size() - 1) {
//shouldn't be possible.
poly.points.erase(poly.points.end() - 1);
} else {
// create new polyline
Polyline new_poly;
//put points in new_poly
new_poly.points.push_back(p2);
new_poly.points.insert(new_poly.points.end(), poly.points.begin() + idx_1 + 1, poly.points.end());
//erase&put points in poly
poly.points.erase(poly.points.begin() + idx_1 + 1, poly.points.end());
poly.points.push_back(p1);
//safe test
if (poly.length() == 0)
poly.points = new_poly.points;
else
polylines.emplace_back(new_poly);
}
}
/// the poly is like a polygon but with first_point != last_point (already removed)
static void cut_polygon(Polyline &poly, size_t idx_1, Point p1, Point p2) {
//reorder points
if (p1.distance_to_square(poly.points[idx_1]) > p2.distance_to_square(poly.points[idx_1])) {
Point temp = p2;
p2 = p1;
p1 = temp;
}
//check if we need to rotate before cutting
if (idx_1 != poly.size() - 1) {
//put points in new_poly
poly.points.insert(poly.points.end(), poly.points.begin(), poly.points.begin() + idx_1 + 1);
poly.points.erase(poly.points.begin(), poly.points.begin() + idx_1 + 1);
}
//put points in poly
poly.points.push_back(p1);
poly.points.insert(poly.points.begin(), p2);
}
/// check if the polyline from pts_to_check may be at 'width' distance of a point in polylines_blocker
/// it use equally_spaced_points with width/2 precision, so don't worry with pts_to_check number of points.
/// it use the given polylines_blocker points, be sure to put enough of them to be reliable.
/// complexity : N(pts_to_check.equally_spaced_points(width / 2)) x N(polylines_blocker.points)
static bool collision(const Points &pts_to_check, const Polylines &polylines_blocker, const coordf_t width) {
//check if it's not too close to a polyline
coordf_t min_dist_square = width * width * 0.9 - SCALED_EPSILON;
Polyline better_polylines(pts_to_check);
Points better_pts = better_polylines.equally_spaced_points(width / 2);
for (const Point &p : better_pts) {
for (const Polyline &poly2 : polylines_blocker) {
for (const Point &p2 : poly2.points) {
if (p.distance_to_square(p2) < min_dist_square) {
return true;
}
}
}
}
return false;
}
/// Try to find a path inside polylines that allow to go from p1 to p2.
/// width if the width of the extrusion
/// polylines_blockers are the array of polylines to check if the path isn't blocked by something.
/// complexity: N(polylines.points) + a collision check after that if we finded a path: N(2(p2-p1)/width) x N(polylines_blocker.points)
static Points get_frontier(Polylines &polylines, const Point& p1, const Point& p2, const coord_t width, const Polylines &polylines_blockers, coord_t max_size = -1) {
for (size_t idx_poly = 0; idx_poly < polylines.size(); ++idx_poly) {
Polyline &poly = polylines[idx_poly];
if (poly.size() <= 1) continue;
//loop?
if (poly.first_point() == poly.last_point()) {
//polygon : try to find a line for p1 & p2.
size_t idx_11, idx_12, idx_21, idx_22;
idx_11 = poly.closest_point_index(p1);
idx_12 = idx_11;
if (Line(poly.points[idx_11], poly.points[(idx_11 + 1) % (poly.points.size() - 1)]).distance_to(p1) < SCALED_EPSILON) {
idx_12 = (idx_11 + 1) % (poly.points.size() - 1);
} else if (Line(poly.points[(idx_11 > 0) ? (idx_11 - 1) : (poly.points.size() - 2)], poly.points[idx_11]).distance_to(p1) < SCALED_EPSILON) {
idx_11 = (idx_11 > 0) ? (idx_11 - 1) : (poly.points.size() - 2);
} else {
continue;
}
idx_21 = poly.closest_point_index(p2);
idx_22 = idx_21;
if (Line(poly.points[idx_21], poly.points[(idx_21 + 1) % (poly.points.size() - 1)]).distance_to(p2) < SCALED_EPSILON) {
idx_22 = (idx_21 + 1) % (poly.points.size() - 1);
} else if (Line(poly.points[(idx_21 > 0) ? (idx_21 - 1) : (poly.points.size() - 2)], poly.points[idx_21]).distance_to(p2) < SCALED_EPSILON) {
idx_21 = (idx_21 > 0) ? (idx_21 - 1) : (poly.points.size() - 2);
} else {
continue;
}
//edge case: on the same line
if (idx_11 == idx_21 && idx_12 == idx_22) {
if (collision(Points() = { p1, p2 }, polylines_blockers, width)) return Points();
//break loop
poly.points.erase(poly.points.end() - 1);
cut_polygon(poly, idx_11, p1, p2);
return Points() = { Line(p1, p2).midpoint() };
}
//compute distance & array for the ++ path
Points ret_1_to_2;
double dist_1_to_2 = p1.distance_to(poly.points[idx_12]);
ret_1_to_2.push_back(poly.points[idx_12]);
size_t max = idx_12 <= idx_21 ? idx_21+1 : poly.points.size();
for (size_t i = idx_12 + 1; i < max; i++) {
dist_1_to_2 += poly.points[i - 1].distance_to(poly.points[i]);
ret_1_to_2.push_back(poly.points[i]);
}
if (idx_12 > idx_21) {
dist_1_to_2 += poly.points.back().distance_to(poly.points.front());
ret_1_to_2.push_back(poly.points[0]);
for (size_t i = 1; i <= idx_21; i++) {
dist_1_to_2 += poly.points[i - 1].distance_to(poly.points[i]);
ret_1_to_2.push_back(poly.points[i]);
}
}
dist_1_to_2 += p2.distance_to(poly.points[idx_21]);
//compute distance & array for the -- path
Points ret_2_to_1;
double dist_2_to_1 = p1.distance_to(poly.points[idx_11]);
ret_2_to_1.push_back(poly.points[idx_11]);
size_t min = idx_22 <= idx_11 ? idx_22 : 0;
for (size_t i = idx_11; i > min; i--) {
dist_2_to_1 += poly.points[i - 1].distance_to(poly.points[i]);
ret_2_to_1.push_back(poly.points[i - 1]);
}
if (idx_22 > idx_11) {
dist_2_to_1 += poly.points.back().distance_to(poly.points.front());
ret_2_to_1.push_back(poly.points[poly.points.size() - 1]);
for (size_t i = poly.points.size() - 1; i > idx_22; i--) {
dist_2_to_1 += poly.points[i - 1].distance_to(poly.points[i]);
ret_2_to_1.push_back(poly.points[i - 1]);
}
}
dist_2_to_1 += p2.distance_to(poly.points[idx_22]);
if (max_size < dist_2_to_1 && max_size < dist_1_to_2) {
return Points();
}
//choose between the two direction (keep the short one)
if (dist_1_to_2 < dist_2_to_1) {
if (collision(ret_1_to_2, polylines_blockers, width)) return Points();
//break loop
poly.points.erase(poly.points.end() - 1);
//remove points
if (idx_12 <= idx_21) {
poly.points.erase(poly.points.begin() + idx_12, poly.points.begin() + idx_21 + 1);
if (idx_12 != 0) {
cut_polygon(poly, idx_11, p1, p2);
} //else : already cut at the good place
} else {
poly.points.erase(poly.points.begin() + idx_12, poly.points.end());
poly.points.erase(poly.points.begin(), poly.points.begin() + idx_21);
cut_polygon(poly, poly.points.size() - 1, p1, p2);
}
return ret_1_to_2;
} else {
if (collision(ret_2_to_1, polylines_blockers, width)) return Points();
//break loop
poly.points.erase(poly.points.end() - 1);
//remove points
if (idx_22 <= idx_11) {
poly.points.erase(poly.points.begin() + idx_22, poly.points.begin() + idx_11 + 1);
if (idx_22 != 0) {
cut_polygon(poly, idx_21, p1, p2);
} //else : already cut at the good place
} else {
poly.points.erase(poly.points.begin() + idx_22, poly.points.end());
poly.points.erase(poly.points.begin(), poly.points.begin() + idx_11);
cut_polygon(poly, poly.points.size() - 1, p1, p2);
}
return ret_2_to_1;
}
} else {
//polyline : try to find a line for p1 & p2.
size_t idx_1, idx_2;
idx_1 = poly.closest_point_index(p1);
if (idx_1 < poly.points.size() - 1 && Line(poly.points[idx_1], poly.points[idx_1 + 1]).distance_to(p1) < SCALED_EPSILON) {
} else if (idx_1 > 0 && Line(poly.points[idx_1 - 1], poly.points[idx_1]).distance_to(p1) < SCALED_EPSILON) {
idx_1 = idx_1 - 1;
} else {
continue;
}
idx_2 = poly.closest_point_index(p2);
if (idx_2 < poly.points.size() - 1 && Line(poly.points[idx_2], poly.points[idx_2 + 1]).distance_to(p2) < SCALED_EPSILON) {
} else if (idx_2 > 0 && Line(poly.points[idx_2 - 1], poly.points[idx_2]).distance_to(p2) < SCALED_EPSILON) {
idx_2 = idx_2 - 1;
} else {
continue;
}
//edge case: on the same line
if (idx_1 == idx_2) {
if (collision(Points() = { p1, p2 }, polylines_blockers, width)) return Points();
cut_polyline(poly, polylines, idx_1, p1, p2);
return Points() = { Line(p1, p2).midpoint() };
}
//create ret array
size_t first_idx = idx_1;
size_t last_idx = idx_2 + 1;
if (idx_1 > idx_2) {
first_idx = idx_2;
last_idx = idx_1 + 1;
}
Points p_ret;
p_ret.insert(p_ret.end(), poly.points.begin() + first_idx + 1, poly.points.begin() + last_idx);
coordf_t length = 0;
for (size_t i = 1; i < p_ret.size(); i++) length += p_ret[i - 1].distance_to(p_ret[i]);
if (max_size < length) {
return Points();
}
if (collision(p_ret, polylines_blockers, width)) return Points();
//cut polyline
poly.points.erase(poly.points.begin() + first_idx + 1, poly.points.begin() + last_idx);
cut_polyline(poly, polylines, first_idx, p1, p2);
//order the returned array to be p1->p2
if (idx_1 > idx_2) {
std::reverse(p_ret.begin(), p_ret.end());
}
return p_ret;
}
}
return Points();
}
/// Connect the infill_ordered polylines, in this order, from the back point to the next front point.
/// It uses only the boundary polygons to do so, and can't pass two times at the same place.
/// It avoid passing over the infill_ordered's polylines (preventing local over-extrusion).
/// return the connected polylines in polylines_out. Can output polygons (stored as polylines with first_point = last_point).
/// complexity: worst: N(infill_ordered.points) x N(boundary.points)
/// typical: N(infill_ordered) x ( N(boundary.points) + N(infill_ordered.points) )
void Fill::connect_infill(Polylines &&infill_ordered, const ExPolygon &boundary, Polylines &polylines_out, const FillParams &params) {
//TODO: fallback to the quick & dirty old algorithm when n(points) is too high.
Polylines polylines_frontier = to_polylines(((Polygons)boundary));
Polylines polylines_blocker;
coord_t clip_size = scale_(this->spacing) * 2;
for (const Polyline &polyline : infill_ordered) {
if (polyline.length() > 2.01 * clip_size) {
polylines_blocker.push_back(polyline);
polylines_blocker.back().clip_end(clip_size);
polylines_blocker.back().clip_start(clip_size);
}
}
//length between two lines
coordf_t ideal_length = (1 / params.density) * this->spacing;
Polylines polylines_connected_first;
bool first = true;
for (const Polyline &polyline : infill_ordered) {
if (!first) {
// Try to connect the lines.
Points &pts_end = polylines_connected_first.back().points;
const Point &last_point = pts_end.back();
const Point &first_point = polyline.points.front();
if (last_point.distance_to(first_point) < scale_(this->spacing) * 10) {
Points pts_frontier = get_frontier(polylines_frontier, last_point, first_point, scale_(this->spacing), polylines_blocker, (coord_t)scale_(ideal_length) * 2);
if (!pts_frontier.empty()) {
// The lines can be connected.
pts_end.insert(pts_end.end(), pts_frontier.begin(), pts_frontier.end());
pts_end.insert(pts_end.end(), polyline.points.begin(), polyline.points.end());
continue;
}
}
}
// The lines cannot be connected.
polylines_connected_first.emplace_back(std::move(polyline));
first = false;
}
Polylines polylines_connected;
first = true;
for (const Polyline &polyline : polylines_connected_first) {
if (!first) {
// Try to connect the lines.
Points &pts_end = polylines_connected.back().points;
const Point &last_point = pts_end.back();
const Point &first_point = polyline.points.front();
Polylines before = polylines_frontier;
Points pts_frontier = get_frontier(polylines_frontier, last_point, first_point, scale_(this->spacing), polylines_blocker);
if (!pts_frontier.empty()) {
// The lines can be connected.
pts_end.insert(pts_end.end(), pts_frontier.begin(), pts_frontier.end());
pts_end.insert(pts_end.end(), polyline.points.begin(), polyline.points.end());
continue;
}
}
// The lines cannot be connected.
polylines_connected.emplace_back(std::move(polyline));
first = false;
}
//try to link to nearest point if possible
for (size_t idx1 = 0; idx1 < polylines_connected.size(); idx1++) {
size_t min_idx = 0;
coordf_t min_length = 0;
bool switch_id1 = false;
bool switch_id2 = false;
for (size_t idx2 = idx1 + 1; idx2 < polylines_connected.size(); idx2++) {
double last_first = polylines_connected[idx1].last_point().distance_to_square(polylines_connected[idx2].first_point());
double first_first = polylines_connected[idx1].first_point().distance_to_square(polylines_connected[idx2].first_point());
double first_last = polylines_connected[idx1].first_point().distance_to_square(polylines_connected[idx2].last_point());
double last_last = polylines_connected[idx1].last_point().distance_to_square(polylines_connected[idx2].last_point());
double min = std::min(std::min(last_first, last_last), std::min(first_first, first_last));
if (min < min_length || min_length == 0) {
min_idx = idx2;
switch_id1 = (std::min(last_first, last_last) > std::min(first_first, first_last));
switch_id2 = (std::min(last_first, first_first) > std::min(last_last, first_last));
min_length = min;
}
}
if (min_idx > idx1 && min_idx < polylines_connected.size()){
Points pts_frontier = get_frontier(polylines_frontier,
switch_id1 ? polylines_connected[idx1].first_point() : polylines_connected[idx1].last_point(),
switch_id2 ? polylines_connected[min_idx].last_point() : polylines_connected[min_idx].first_point(),
scale_(this->spacing), polylines_blocker);
if (!pts_frontier.empty()) {
if (switch_id1) polylines_connected[idx1].reverse();
if (switch_id2) polylines_connected[min_idx].reverse();
Points &pts_end = polylines_connected[idx1].points;
pts_end.insert(pts_end.end(), pts_frontier.begin(), pts_frontier.end());
pts_end.insert(pts_end.end(), polylines_connected[min_idx].points.begin(), polylines_connected[min_idx].points.end());
polylines_connected.erase(polylines_connected.begin() + min_idx);
}
}
}
//try to create some loops if possible
for (Polyline &polyline : polylines_connected) {
Points pts_frontier = get_frontier(polylines_frontier, polyline.last_point(), polyline.first_point(), scale_(this->spacing), polylines_blocker);
if (!pts_frontier.empty()) {
polyline.points.insert(polyline.points.end(), pts_frontier.begin(), pts_frontier.end());
polyline.points.insert(polyline.points.begin(), polyline.points.back());
}
polylines_out.emplace_back(polyline);
}
}
#else
struct ContourPointData {
ContourPointData(float param) : param(param) {}
// Eucleidean position of the contour point along the contour.
float param = 0.f;
// Was the segment starting with this contour point extruded?
bool segment_consumed = false;
// Was this point extruded over?
bool point_consumed = false;
};
// Verify whether the contour from point idx_start to point idx_end could be taken (whether all segments along the contour were not yet extruded).
static bool could_take(const std::vector<ContourPointData> &contour_data, size_t idx_start, size_t idx_end)
{
assert(idx_start != idx_end);
for (size_t i = idx_start; i != idx_end; ) {
if (contour_data[i].segment_consumed || contour_data[i].point_consumed)
return false;
if (++ i == contour_data.size())
i = 0;
}
return ! contour_data[idx_end].point_consumed;
}
// Connect end of pl1 to the start of pl2 using the perimeter contour.
// The idx_start and idx_end are ordered so that the connecting polyline points will be taken with increasing indices.
static void take(Polyline &pl1, Polyline &&pl2, const Points &contour, std::vector<ContourPointData> &contour_data, size_t idx_start, size_t idx_end, bool reversed)
{
#ifndef NDEBUG
size_t num_points_initial = pl1.points.size();
assert(idx_start != idx_end);
#endif /* NDEBUG */
{
// Reserve memory at pl1 for the connecting contour and pl2.
int new_points = int(idx_end) - int(idx_start) - 1;
if (new_points < 0)
new_points += int(contour.size());
pl1.points.reserve(pl1.points.size() + size_t(new_points) + pl2.points.size());
}
contour_data[idx_start].point_consumed = true;
contour_data[idx_start].segment_consumed = true;
contour_data[idx_end ].point_consumed = true;
if (reversed) {
size_t i = (idx_end == 0) ? contour_data.size() - 1 : idx_end - 1;
while (i != idx_start) {
contour_data[i].point_consumed = true;
contour_data[i].segment_consumed = true;
pl1.points.emplace_back(contour[i]);
if (i == 0)
i = contour_data.size();
-- i;
}
} else {
size_t i = idx_start;
if (++ i == contour_data.size())
i = 0;
while (i != idx_end) {
contour_data[i].point_consumed = true;
contour_data[i].segment_consumed = true;
pl1.points.emplace_back(contour[i]);
if (++ i == contour_data.size())
i = 0;
}
}
append(pl1.points, std::move(pl2.points));
}
// Return an index of start of a segment and a point of the clipping point at distance from the end of polyline.
struct SegmentPoint {
// Segment index, defining a line <idx_segment, idx_segment + 1).
size_t idx_segment = std::numeric_limits<size_t>::max();
// Parameter of point in <0, 1) along the line <idx_segment, idx_segment + 1)
double t;
Vec2d point;
bool valid() const { return idx_segment != std::numeric_limits<size_t>::max(); }
};
static inline SegmentPoint clip_start_segment_and_point(const Points &polyline, double distance)
{
assert(polyline.size() >= 2);
assert(distance > 0.);
// Initialized to "invalid".
SegmentPoint out;
if (polyline.size() >= 2) {
Vec2d pt_prev = polyline.front().cast<double>();
for (size_t i = 1; i < polyline.size(); ++ i) {
Vec2d pt = polyline[i].cast<double>();
Vec2d v = pt - pt_prev;
double l2 = v.squaredNorm();
if (l2 > distance * distance) {
out.idx_segment = i;
out.t = distance / sqrt(l2);
out.point = pt_prev + out.t * v;
break;
}
distance -= sqrt(l2);
pt_prev = pt;
}
}
return out;
}
static inline SegmentPoint clip_end_segment_and_point(const Points &polyline, double distance)
{
assert(polyline.size() >= 2);
assert(distance > 0.);
// Initialized to "invalid".
SegmentPoint out;
if (polyline.size() >= 2) {
Vec2d pt_next = polyline.back().cast<double>();
for (int i = int(polyline.size()) - 2; i >= 0; -- i) {
Vec2d pt = polyline[i].cast<double>();
Vec2d v = pt - pt_next;
double l2 = v.squaredNorm();
if (l2 > distance * distance) {
out.idx_segment = i;
out.t = distance / sqrt(l2);
out.point = pt_next + out.t * v;
// Store the parameter referenced to the starting point of a segment.
out.t = 1. - out.t;
break;
}
distance -= sqrt(l2);
pt_next = pt;
}
}
return out;
}
// Optimized version with the precalculated v1 = p1b - p1a and l1_2 = v1.squaredNorm().
// Assumption: l1_2 < EPSILON.
static inline double segment_point_distance_squared(const Vec2d &p1a, const Vec2d &p1b, const Vec2d &v1, const double l1_2, const Vec2d &p2)
{
assert(l1_2 > EPSILON);
Vec2d v12 = p2 - p1a;
double t = v12.dot(v1);
return (t <= 0. ) ? v12.squaredNorm() :
(t >= l1_2) ? (p2 - p1a).squaredNorm() :
((t / l1_2) * v1 - v12).squaredNorm();
}
static inline double segment_point_distance_squared(const Vec2d &p1a, const Vec2d &p1b, const Vec2d &p2)
{
const Vec2d v = p1b - p1a;
const double l2 = v.squaredNorm();
if (l2 < EPSILON)
// p1a == p1b
return (p2 - p1a).squaredNorm();
return segment_point_distance_squared(p1a, p1b, v, v.squaredNorm(), p2);
}
// Distance to the closest point of line.
static inline double min_distance_of_segments(const Vec2d &p1a, const Vec2d &p1b, const Vec2d &p2a, const Vec2d &p2b)
{
Vec2d v1 = p1b - p1a;
double l1_2 = v1.squaredNorm();
if (l1_2 < EPSILON)
// p1a == p1b: Return distance of p1a from the (p2a, p2b) segment.
return segment_point_distance_squared(p2a, p2b, p1a);
Vec2d v2 = p2b - p2a;
double l2_2 = v2.squaredNorm();
if (l2_2 < EPSILON)
// p2a == p2b: Return distance of p2a from the (p1a, p1b) segment.
return segment_point_distance_squared(p1a, p1b, v1, l1_2, p2a);
return std::min(
std::min(segment_point_distance_squared(p1a, p1b, v1, l1_2, p2a), segment_point_distance_squared(p1a, p1b, v1, l1_2, p2b)),
std::min(segment_point_distance_squared(p2a, p2b, v2, l2_2, p1a), segment_point_distance_squared(p2a, p2b, v2, l2_2, p1b)));
}
// Mark the segments of split boundary as consumed if they are very close to some of the infill line.
void mark_boundary_segments_touching_infill(
const std::vector<Points> &boundary,
std::vector<std::vector<ContourPointData>> &boundary_data,
const BoundingBox &boundary_bbox,
const Polylines &infill,
const double clip_distance,
const double distance_colliding)
{
EdgeGrid::Grid grid;
grid.set_bbox(boundary_bbox);
// Inflate the bounding box by a thick line width.
grid.create(boundary, clip_distance + scale_(10.));
struct Visitor {
Visitor(const EdgeGrid::Grid &grid, const std::vector<Points> &boundary, std::vector<std::vector<ContourPointData>> &boundary_data, const double dist2_max) :
grid(grid), boundary(boundary), boundary_data(boundary_data), dist2_max(dist2_max) {}
void init(const Vec2d &pt1, const Vec2d &pt2) {
this->pt1 = &pt1;
this->pt2 = &pt2;
}
bool operator()(coord_t iy, coord_t ix) {
// Called with a row and colum of the grid cell, which is intersected by a line.
auto cell_data_range = this->grid.cell_data_range(iy, ix);
for (auto it_contour_and_segment = cell_data_range.first; it_contour_and_segment != cell_data_range.second; ++ it_contour_and_segment) {
// End points of the line segment and their vector.
auto segment = this->grid.segment(*it_contour_and_segment);
const Vec2d seg_pt1 = segment.first.cast<double>();
const Vec2d seg_pt2 = segment.second.cast<double>();
if (min_distance_of_segments(seg_pt1, seg_pt2, *this->pt1, *this->pt2) < this->dist2_max) {
// Mark this boundary segment as touching the infill line.
ContourPointData &bdp = boundary_data[it_contour_and_segment->first][it_contour_and_segment->second];
bdp.segment_consumed = true;
// There is no need for checking seg_pt2 as it will be checked the next time.
bool point_touching = false;
if (segment_point_distance_squared(*this->pt1, *this->pt2, seg_pt1) < this->dist2_max) {
point_touching = true;
bdp.point_consumed = true;
}
#if 0
{
static size_t iRun = 0;
ExPolygon expoly(Polygon(*grid.contours().front()));
for (size_t i = 1; i < grid.contours().size(); ++i)
expoly.holes.emplace_back(Polygon(*grid.contours()[i]));
SVG svg(debug_out_path("%s-%d.svg", "FillBase-mark_boundary_segments_touching_infill", iRun ++).c_str(), get_extents(expoly));
svg.draw(expoly, "green");
svg.draw(Line(segment.first, segment.second), "red");
svg.draw(Line(this->pt1->cast<coord_t>(), this->pt2->cast<coord_t>()), "magenta");
}
#endif
}
}
// Continue traversing the grid along the edge.
return true;
}
const EdgeGrid::Grid &grid;
const std::vector<Points> &boundary;
std::vector<std::vector<ContourPointData>> &boundary_data;
// Maximum distance between the boundary and the infill line allowed to consider the boundary not touching the infill line.
const double dist2_max;
const Vec2d *pt1;
const Vec2d *pt2;
} visitor(grid, boundary, boundary_data, distance_colliding * distance_colliding);
BoundingBoxf bboxf(boundary_bbox.min.cast<double>(), boundary_bbox.max.cast<double>());
bboxf.offset(- SCALED_EPSILON);
for (const Polyline &polyline : infill) {
// Clip the infill polyline by the Eucledian distance along the polyline.
SegmentPoint start_point = clip_start_segment_and_point(polyline.points, clip_distance);
SegmentPoint end_point = clip_end_segment_and_point(polyline.points, clip_distance);
if (start_point.valid() && end_point.valid() &&
(start_point.idx_segment < end_point.idx_segment || (start_point.idx_segment == end_point.idx_segment && start_point.t < end_point.t))) {
// The clipped polyline is non-empty.
for (size_t point_idx = start_point.idx_segment; point_idx <= end_point.idx_segment; ++ point_idx) {
//FIXME extend the EdgeGrid to suport tracing a thick line.
#if 0
Point pt1, pt2;
Vec2d pt1d, pt2d;
if (point_idx == start_point.idx_segment) {
pt1d = start_point.point;
pt1 = pt1d.cast<coord_t>();
} else {
pt1 = polyline.points[point_idx];
pt1d = pt1.cast<double>();
}
if (point_idx == start_point.idx_segment) {
pt2d = end_point.point;
pt2 = pt1d.cast<coord_t>();
} else {
pt2 = polyline.points[point_idx];
pt2d = pt2.cast<double>();
}
visitor.init(pt1d, pt2d);
grid.visit_cells_intersecting_thick_line(pt1, pt2, distance_colliding, visitor);
#else
Vec2d pt1 = (point_idx == start_point.idx_segment) ? start_point.point : polyline.points[point_idx ].cast<double>();
Vec2d pt2 = (point_idx == end_point .idx_segment) ? end_point .point : polyline.points[point_idx + 1].cast<double>();
#if 0
{
static size_t iRun = 0;
ExPolygon expoly(Polygon(*grid.contours().front()));
for (size_t i = 1; i < grid.contours().size(); ++i)
expoly.holes.emplace_back(Polygon(*grid.contours()[i]));
SVG svg(debug_out_path("%s-%d.svg", "FillBase-mark_boundary_segments_touching_infill0", iRun ++).c_str(), get_extents(expoly));
svg.draw(expoly, "green");
svg.draw(polyline, "blue");
svg.draw(Line(pt1.cast<coord_t>(), pt2.cast<coord_t>()), "magenta", scale_(0.1));
}
#endif
visitor.init(pt1, pt2);
// Simulate tracing of a thick line. This only works reliably if distance_colliding <= grid cell size.
Vec2d v = (pt2 - pt1).normalized() * distance_colliding;
Vec2d vperp(-v.y(), v.x());
Vec2d a = pt1 - v - vperp;
Vec2d b = pt1 + v - vperp;
if (Geometry::liang_barsky_line_clipping(a, b, bboxf))
grid.visit_cells_intersecting_line(a.cast<coord_t>(), b.cast<coord_t>(), visitor);
a = pt1 - v + vperp;
b = pt1 + v + vperp;
if (Geometry::liang_barsky_line_clipping(a, b, bboxf))
grid.visit_cells_intersecting_line(a.cast<coord_t>(), b.cast<coord_t>(), visitor);
#endif
}
}
}
}
#if 0
static double compute_distance_to_consumed_point(const std::vector<Points> & boundary,
const std::vector<std::vector<ContourPointData>> &boundary_data,
size_t contour_idx,
size_t point_index,
bool forward)
{
Point predecessor = boundary[contour_idx][point_index];
double total_distance = 0;
do {
if (forward)
point_index = (point_index == (boundary[contour_idx].size() - 1)) ? 0 : (point_index + 1);
else
point_index = (point_index > 0) ? (point_index - 1) : (boundary[contour_idx].size() - 1);
Point successor = boundary[contour_idx][point_index];
total_distance += (successor - predecessor).cast<double>().norm();
predecessor = successor;
} while (!boundary_data[contour_idx][point_index].point_consumed);
return total_distance;
}
#endif
// Returns possible path for an added hook. The path shrinks to max_lenght, by the closest consumed point or by the closest point in not_connected
// Also returns not shrink path's length to closest consumed point or closest point in not_connected
static std::pair<Points, double> get_hook_path(const std::vector<Points> &boundary,
const std::vector<std::vector<ContourPointData>> &boundary_data,
size_t contour_idx,
size_t point_index,
bool forward,
int hook_length,
std::unordered_set<Point, PointHash> &not_connected)
{
double total_distance = 0;
Points points;
points.emplace_back(boundary[contour_idx][point_index]);
// Follow the path around the boundary to consumed point or to the point in not_connected
do {
if (forward)
point_index = (point_index == (boundary[contour_idx].size() - 1)) ? 0 : (point_index + 1);
else
point_index = (point_index > 0) ? (point_index - 1) : (boundary[contour_idx].size() - 1);
Point successor = boundary[contour_idx][point_index];
total_distance += (successor - points.back()).cast<double>().norm();
points.emplace_back(successor);
} while (!boundary_data[contour_idx][point_index].point_consumed && total_distance < hook_length &&
not_connected.find(points.back()) == not_connected.end());
// If the path is longer than hook_length, shrink it to this its length
if (total_distance > hook_length) {
Vec2d vector = (points.back() - points[points.size() - 2]).cast<double>();
double vector_length = vector.norm();
double shrink_vec_length = vector_length - (total_distance - hook_length);
points.back() = ((vector / vector_length) * shrink_vec_length).cast<coord_t>() + points[points.size() - 2];
// total_distance += (shrink_vec_length - vector_length);
}
return std::make_pair(points, total_distance);
}
void Fill::connect_infill(Polylines &&infill_ordered, const ExPolygon &boundary_src, Polylines &polylines_out, const double spacing, const FillParams &params, const int hook_length)
{
assert(! infill_ordered.empty());
assert(! boundary_src.contour.points.empty());
BoundingBox bbox = get_extents(boundary_src.contour);
bbox.offset(SCALED_EPSILON);
// 1) Add the end points of infill_ordered to boundary_src.
std::vector<Points> boundary;
std::vector<std::vector<ContourPointData>> boundary_data;
boundary.assign(boundary_src.holes.size() + 1, Points());
boundary_data.assign(boundary_src.holes.size() + 1, std::vector<ContourPointData>());
// Mapping the infill_ordered end point to a (contour, point) of boundary.
std::vector<std::pair<size_t, size_t>> map_infill_end_point_to_boundary;
static constexpr auto boundary_idx_unconnected = std::numeric_limits<size_t>::max();
map_infill_end_point_to_boundary.assign(infill_ordered.size() * 2, std::pair<size_t, size_t>(boundary_idx_unconnected, boundary_idx_unconnected));
{
// Project the infill_ordered end points onto boundary_src.
std::vector<std::pair<EdgeGrid::Grid::ClosestPointResult, size_t>> intersection_points;
{
EdgeGrid::Grid grid;
grid.set_bbox(bbox);
grid.create(boundary_src, scale_(10.));
intersection_points.reserve(infill_ordered.size() * 2);
for (const Polyline &pl : infill_ordered)
for (const Point *pt : { &pl.points.front(), &pl.points.back() }) {
EdgeGrid::Grid::ClosestPointResult cp = grid.closest_point(*pt, SCALED_EPSILON);
if (cp.valid()) {
// The infill end point shall lie on the contour.
assert(cp.distance < 2.);
intersection_points.emplace_back(cp, (&pl - infill_ordered.data()) * 2 + (pt == &pl.points.front() ? 0 : 1));
}
}
std::sort(intersection_points.begin(), intersection_points.end(), [](const std::pair<EdgeGrid::Grid::ClosestPointResult, size_t> &cp1, const std::pair<EdgeGrid::Grid::ClosestPointResult, size_t> &cp2) {
return cp1.first.contour_idx < cp2.first.contour_idx ||
(cp1.first.contour_idx == cp2.first.contour_idx &&
(cp1.first.start_point_idx < cp2.first.start_point_idx ||
(cp1.first.start_point_idx == cp2.first.start_point_idx && cp1.first.t < cp2.first.t)));
});
}
auto it = intersection_points.begin();
auto it_end = intersection_points.end();
for (size_t idx_contour = 0; idx_contour <= boundary_src.holes.size(); ++ idx_contour) {
const Polygon &contour_src = (idx_contour == 0) ? boundary_src.contour : boundary_src.holes[idx_contour - 1];
Points &contour_dst = boundary[idx_contour];
for (size_t idx_point = 0; idx_point < contour_src.points.size(); ++ idx_point) {
contour_dst.emplace_back(contour_src.points[idx_point]);
for (; it != it_end && it->first.contour_idx == idx_contour && it->first.start_point_idx == idx_point; ++ it) {
// Add these points to the destination contour.
const Vec2d pt1 = contour_src[idx_point].cast<double>();
const Vec2d pt2 = (idx_point + 1 == contour_src.size() ? contour_src.points.front() : contour_src.points[idx_point + 1]).cast<double>();
const Vec2d pt = lerp(pt1, pt2, it->first.t);
map_infill_end_point_to_boundary[it->second] = std::make_pair(idx_contour, contour_dst.size());
contour_dst.emplace_back(pt.cast<coord_t>());
}
}
// Parametrize the curve.
std::vector<ContourPointData> &contour_data = boundary_data[idx_contour];
contour_data.reserve(contour_dst.size());
contour_data.emplace_back(ContourPointData(0.f));
for (size_t i = 1; i < contour_dst.size(); ++ i)
contour_data.emplace_back(contour_data.back().param + (contour_dst[i].cast<float>() - contour_dst[i - 1].cast<float>()).norm());
contour_data.front().param = contour_data.back().param + (contour_dst.back().cast<float>() - contour_dst.front().cast<float>()).norm();
}
assert(boundary.size() == boundary_src.num_contours());
#if 0
// Adaptive Cubic Infill produces infill lines, which not always end at the outer boundary.
assert(std::all_of(map_infill_end_point_to_boundary.begin(), map_infill_end_point_to_boundary.end(),
[&boundary](const std::pair<size_t, size_t> &contour_point) {
return contour_point.first < boundary.size() && contour_point.second < boundary[contour_point.first].size();
}));
#endif
}
// Mark the points and segments of split boundary as consumed if they are very close to some of the infill line.
{
// @supermerill used 2. * scale_(spacing)
const double clip_distance = 3. * scale_(spacing);
const double distance_colliding = 1.1 * scale_(spacing);
mark_boundary_segments_touching_infill(boundary, boundary_data, bbox, infill_ordered, clip_distance, distance_colliding);
}
// Connection from end of one infill line to the start of another infill line.
//const float length_max = scale_(spacing);
// const float length_max = scale_((2. / params.density) * spacing);
const float length_max = scale_((1000. / params.density) * spacing);
std::vector<size_t> merged_with(infill_ordered.size());
for (size_t i = 0; i < merged_with.size(); ++ i)
merged_with[i] = i;
struct ConnectionCost {
ConnectionCost(size_t idx_first, double cost, bool reversed) : idx_first(idx_first), cost(cost), reversed(reversed) {}
size_t idx_first;
double cost;
bool reversed;
};
std::vector<ConnectionCost> connections_sorted;
connections_sorted.reserve(infill_ordered.size() * 2 - 2);
for (size_t idx_chain = 1; idx_chain < infill_ordered.size(); ++ idx_chain) {
const Polyline &pl1 = infill_ordered[idx_chain - 1];
const Polyline &pl2 = infill_ordered[idx_chain];
const std::pair<size_t, size_t> *cp1 = &map_infill_end_point_to_boundary[(idx_chain - 1) * 2 + 1];
const std::pair<size_t, size_t> *cp2 = &map_infill_end_point_to_boundary[idx_chain * 2];
if (cp1->first != boundary_idx_unconnected && cp1->first == cp2->first) {
// End points on the same contour. Try to connect them.
const std::vector<ContourPointData> &contour_data = boundary_data[cp1->first];
float param_lo = (cp1->second == 0) ? 0.f : contour_data[cp1->second].param;
float param_hi = (cp2->second == 0) ? 0.f : contour_data[cp2->second].param;
float param_end = contour_data.front().param;
bool reversed = false;
if (param_lo > param_hi) {
std::swap(param_lo, param_hi);
reversed = true;
}
assert(param_lo >= 0.f && param_lo <= param_end);
assert(param_hi >= 0.f && param_hi <= param_end);
double len = param_hi - param_lo;
if (len < length_max)
connections_sorted.emplace_back(idx_chain - 1, len, reversed);
len = param_lo + param_end - param_hi;
if (len < length_max)
connections_sorted.emplace_back(idx_chain - 1, len, ! reversed);
}
}
std::sort(connections_sorted.begin(), connections_sorted.end(), [](const ConnectionCost& l, const ConnectionCost& r) { return l.cost < r.cost; });
size_t idx_chain_last = 0;
for (ConnectionCost &connection_cost : connections_sorted) {
const std::pair<size_t, size_t> *cp1 = &map_infill_end_point_to_boundary[connection_cost.idx_first * 2 + 1];
const std::pair<size_t, size_t> *cp1prev = cp1 - 1;
const std::pair<size_t, size_t> *cp2 = &map_infill_end_point_to_boundary[(connection_cost.idx_first + 1) * 2];
const std::pair<size_t, size_t> *cp2next = cp2 + 1;
assert(cp1->first == cp2->first && cp1->first != boundary_idx_unconnected);
std::vector<ContourPointData> &contour_data = boundary_data[cp1->first];
if (connection_cost.reversed)
std::swap(cp1, cp2);
// Mark the the other end points of the segments to be taken as consumed temporarily, so they will not be crossed
// by the new connection line.
bool prev_marked = false;
bool next_marked = false;
if (cp1prev->first == cp1->first && ! contour_data[cp1prev->second].point_consumed) {
contour_data[cp1prev->second].point_consumed = true;
prev_marked = true;
}
if (cp2next->first == cp1->first && ! contour_data[cp2next->second].point_consumed) {
contour_data[cp2next->second].point_consumed = true;
next_marked = true;
}
if (could_take(contour_data, cp1->second, cp2->second)) {
// Indices of the polygons to be connected.
size_t idx_first = connection_cost.idx_first;
size_t idx_second = idx_first + 1;
for (size_t last = idx_first;;) {
size_t lower = merged_with[last];
if (lower == last) {
merged_with[idx_first] = lower;
idx_first = lower;
break;
}
last = lower;
}
// Connect the two polygons using the boundary contour.
take(infill_ordered[idx_first], std::move(infill_ordered[idx_second]), boundary[cp1->first], contour_data, cp1->second, cp2->second, connection_cost.reversed);
// Mark the second polygon as merged with the first one.
merged_with[idx_second] = merged_with[idx_first];
}
if (prev_marked)
contour_data[cp1prev->second].point_consumed = false;
if (next_marked)
contour_data[cp2next->second].point_consumed = false;
}
auto get_merged_index = [&merged_with](size_t polyline_idx) {
for (size_t last = polyline_idx;;) {
size_t lower = merged_with[last];
if (lower == last) {
merged_with[polyline_idx] = lower;
polyline_idx = lower;
break;
}
last = lower;
}
return polyline_idx;
};
if (hook_length != 0) {
// Create a set of points which has not been connected by the previous part of the algorithm
std::unordered_set<Point, PointHash> not_connect_points;
for (const std::pair<size_t, size_t> &contour_point : map_infill_end_point_to_boundary)
if (contour_point.first != boundary_idx_unconnected && !boundary_data[contour_point.first][contour_point.second].point_consumed)
not_connect_points.emplace(boundary[contour_point.first][contour_point.second]);
for (size_t endpoint_idx = 0; endpoint_idx < map_infill_end_point_to_boundary.size(); ++endpoint_idx) {
Polyline &polyline = infill_ordered[get_merged_index(endpoint_idx / 2)];
const std::pair<size_t, size_t> &contour_point = map_infill_end_point_to_boundary[endpoint_idx];
if (contour_point.first != boundary_idx_unconnected && !boundary_data[contour_point.first][contour_point.second].point_consumed) {
Point boundary_point = boundary[contour_point.first][contour_point.second];
auto [points_forward, forward_free_length] = get_hook_path(boundary, boundary_data, contour_point.first, contour_point.second, true,
hook_length, not_connect_points);
Points hook_points;
// Check if the hook could fit in space in the direction of perimeters
if (forward_free_length >= hook_length) {
hook_points = std::move(points_forward);
} else {
auto [points_backward, backward_free_length] = get_hook_path(boundary, boundary_data, contour_point.first, contour_point.second,
false, hook_length, not_connect_points);
// Check if the hook could fit in space in the opposite direction of perimeters.
// In this direction could be another hook. Because of it, it is required free space of size at least 2 * hook_length
if (backward_free_length >= (2 * hook_length))
hook_points = std::move(points_backward);
else
continue;
}
// Identify if the front point or back point of the polyline is touching the boundary
if ((boundary_point - polyline.points.front()).cast<double>().squaredNorm() <= (SCALED_EPSILON * SCALED_EPSILON)) {
Points merged_points;
merged_points.reserve(polyline.points.size() + hook_points.size() - 1);
for (auto it = hook_points.rbegin(); it != hook_points.rend() - 1; ++it) merged_points.emplace_back(*it);
append(merged_points, std::move(polyline.points));
polyline.points = std::move(merged_points);
} else {
for (auto it = hook_points.begin() + 1; it != hook_points.end(); ++it) polyline.points.emplace_back(*it);
}
}
}
}
polylines_out.reserve(polylines_out.size() + std::count_if(infill_ordered.begin(), infill_ordered.end(), [](const Polyline &pl) { return ! pl.empty(); }));
for (Polyline &pl : infill_ordered)
if (! pl.empty())
polylines_out.emplace_back(std::move(pl));
}
#endif
} // namespace Slic3r