55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/**
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* Copyright (c) 2021-2022 Floyd M. Chitalu.
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* All rights reserved.
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*
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* NOTE: This file is licensed under GPL-3.0-or-later (default).
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* A commercial license can be purchased from Floyd M. Chitalu.
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*
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* License details:
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*
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* (A) GNU General Public License ("GPL"); a copy of which you should have
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* recieved with this file.
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* - see also: <http://www.gnu.org/licenses/>
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* (B) Commercial license.
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* - email: floyd.m.chitalu@gmail.com
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*
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* The commercial license options is for users that wish to use MCUT in
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* their products for comercial purposes but do not wish to release their
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* software products under the GPL license.
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*
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* Author(s) : Floyd M. Chitalu
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*/
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/**
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* @file mcut.h
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* @author Floyd M. Chitalu
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* @date 22 July 2022
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*
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* @brief API-function implementations.
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*
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* NOTE: This header file defines the frontend implementation of mcDispatch,
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* which handles mesh preparation (BVH building, traversal, polygon partitioning
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* etc).
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*
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*/
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#ifndef _FRONTEND_INTERSECT_H_
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#define _FRONTEND_INTERSECT_H_
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#include "mcut/internal/frontend.h"
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extern "C" void preproc(
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std::shared_ptr<context_t> context_uptr,
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McFlags dispatchFlags,
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const void* pSrcMeshVertices,
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const uint32_t* pSrcMeshFaceIndices,
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const uint32_t* pSrcMeshFaceSizes,
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uint32_t numSrcMeshVertices,
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uint32_t numSrcMeshFaces,
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const void* pCutMeshVertices,
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const uint32_t* pCutMeshFaceIndices,
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const uint32_t* pCutMeshFaceSizes,
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uint32_t numCutMeshVertices,
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uint32_t numCutMeshFaces) noexcept(false);
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#endif // #ifndef _FRONTEND_INTERSECT_H_
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