Files
OrcaSlicer-bambulab/src/libigl/igl/gaussian_curvature.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

36 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_GAUSSIAN_CURVATURE_H
#define IGL_GAUSSIAN_CURVATURE_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Compute discrete local integral gaussian curvature (angle deficit, without
// averaging by local area).
//
// Inputs:
// V #V by 3 eigen Matrix of mesh vertex 3D positions
// F #F by 3 eigen Matrix of face (triangle) indices
// Output:
// K #V by 1 eigen Matrix of discrete gaussian curvature values
//
template <typename DerivedV, typename DerivedF, typename DerivedK>
IGL_INLINE void gaussian_curvature(
const Eigen::PlainObjectBase<DerivedV>& V,
const Eigen::PlainObjectBase<DerivedF>& F,
Eigen::PlainObjectBase<DerivedK> & K);
}
#ifndef IGL_STATIC_LIBRARY
# include "gaussian_curvature.cpp"
#endif
#endif