Files
OrcaSlicer-bambulab/src/libigl/igl/writePLY.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

50 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WRITEPLY_H
#define IGL_WRITEPLY_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
namespace igl
{
// Write a mesh to a .ply file.
//
// Inputs:
// filename path to .ply file
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// N #V by 3 list of vertex normals
// UV #V by 2 list of vertex texture coordinates
// Returns true iff success
template <
typename DerivedV,
typename DerivedF,
typename DerivedN,
typename DerivedUV>
IGL_INLINE bool writePLY(
const std::string & filename,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<DerivedN> & N,
const Eigen::MatrixBase<DerivedUV> & UV,
const bool ascii = true);
template <
typename DerivedV,
typename DerivedF>
IGL_INLINE bool writePLY(
const std::string & filename,
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const bool ascii = true);
}
#ifndef IGL_STATIC_LIBRARY
# include "writePLY.cpp"
#endif
#endif